Play Chinese Checkers Online

Create a public room and wait for someone to join, or open a private room for a friend. The host chooses Red or Blue before sharing the link or room code; the guest takes the other color, and Red moves first. Once both seats are occupied, anyone else who opens the room joins as a spectator.

Create a room

Choose a room type, then use its link or room code to invite a friend.

Room type

Public rooms use a shorter code and appear in the lobby while waiting for an opponent. You can host only one public room at a time in this browser.

Join a room

Paste a friend's share link or enter the room code. Join a waiting room to start playing; a game already in progress opens in spectator mode.

Leaving a room does not end the game. The host can return through My rooms or close the room; if both players go offline, the room remains available for about 20 minutes. Room codes are used only to connect this game and do not store personal information.

Room lobby

Waiting for opponent

0
No public rooms are waiting for a player.

Choose a Room, Know Your Seat

Open a public room if you need an opponent, or create a private room when you already know who you are playing. Red always moves first. The host chooses a color, and the first player to join takes the other one. Once both seats are occupied, everyone else joins as a spectator.

Options for creating a public or private Chinese Checkers room

Public or Private

Public rooms appear in the lobby, and the next visitor can claim the open seat. Private rooms stay off the list and use the link or room code as the invitation; there is no separate password. Send private links directly, and keep the full room code out of group chats, streams, and screenshots.

Wait in the lobbyPrivate invitationsProtect the link
Player seats and spectator status in an online Chinese Checkers room

A Link Is Not a Seat

The host picks a color, and the first invited player gets the other side. Your browser saves a reconnect marker, so you can usually return to your seat after losing the connection. An invited player may also reconnect from another device if the original seat is offline. If Red and Blue are both online, anyone else with the link can watch but cannot take a seat.

Choose a colorReconnect to the gameSpectator seats
Leaving, reconnecting, and closing an online Chinese Checkers room

Leaving Is Not Resigning

Going back to the lobby or losing your connection does not end the game. After both players leave, the room usually remains available for about 20 minutes. Resign to record a loss, or close the room as host to disable the invitation link immediately. Because the move history is shared, one player cannot undo a synced move alone.

Kept about 20 minutesResign to endHost closes room

2room types

1public room per browser

Noone-sided undo

About 20 minkept after both leave